Personally, I played it from time to time, starting with the beta, and saw how it bloomed into this beautiful, mature and competitive MOB. It was not an easy road for Riot. With so many traps on the way, it seemed that Riot not only jumped, but also benefited and grew. How did they do
Personally, I played it from time to time, starting with the beta, and saw how it bloomed into this beautiful, mature and competitive MOB. It was not an easy road for Riot. With so many traps on the way, it seemed that Riot not only jumped, but also benefited and grew. How did they do it? What contributed to the growth of LoL?
The first test for Riot was HoN
This rivalry emphasized how effective the idea of free play can be. However, playing for free is not a new concept, and it’s important to consider how well Riot has balanced it with paid content. Achievable content and paid content are so intertwined that they occasionally hang on random players to keep going and wanting more, while dedicated players essentially pay to get their nose in everything they think they need to play fully.
Another aspect of this HoN rivalry is that Riot promotes its game specifically to welcome all types of players, especially novice non-professionals. You can see that HoN’s idea was to have an extremely competitive approach, perhaps how Star Craft 2 was launched. Later,they also attracted several players to DOTA.
Meanwhile, Riot was not friendly with newbies, was focused on the community,and had its “code of summoners.” The real consequences of this, in my opinion, are quite insignificant. People still behave like members of these gaming communities. They are very similar. However, people accept it and feel their game play is different from what they preach. This is similar to a non-conformist policy that says “save the world” when voting for the Republican.
Riot decided to their competition
We can say that the main LoL event is what LoL promotes and performs in the same game. Therefore, this is perhaps something that has never been done before in other games. To date, most game developers release a game, and then allow the community to work with it. Blizzard is one of the few developers in history that supports the game after launch.
Good luck is a key factor here, in several areas
First gear was great around this time,Star Craft 2 came out and got cracks on just in.tv> twitch and own3d. LoL quickly took it, and Riot ran with them. For Riot, these were ideal conditions to use their target audience in a completely new way.
Riot invested in the development of the game talent launcher. Was this an internal decision? Because he generously paid for them. LoL itself is a technical, descriptive, and engaging game. In short, it’sa gold mine for artists.
The second success was in South Korea and the transition from SC1 to SC2. This could not have been better for Riot, and I would like to know more about how Riot tried to promote League of legends teams. SC2 came out, and all of South Korea was sucked into this StarCraft hangover program, it looked like a gigantic economy that was crumbling. SC2 did not take off and the Koreans went to look for a new game. This new game was LoL.
So, here we are, LoL and Riot are at the forefront of competitive games, on the threshold of a new era. They broke HoN, escaped from a successful gaming zone and are now in the e-sports exchange zone. DotA 2 seems to be the only worthy challenger.